
===============<Movelist>===============

U - up          x - weak punch         a - weak kick
D - down        y - medium punch       b - medium kick
F - forward     z - strong punch       c - strong kick
B - backward    p - any punch          k - any kick
s - start       2p- two punches        2k- two kicks

(Air)- Move must be performed in the air.


<<<<<NORMAL>>>>>

.Zugai Hasatsu: F + y

.Senpuu Kyaku: F + b

.Tenma Kuujin Kyaku: D + b (while jumping forward)

.Seoi Nage: F/B + 2p (near opponent)

.Tomoe Nage: F/B + a + b (near opponent)

.Jigoku-guruma: F/B + b + c (near opponent)

.Jigoku Fuusha: F/B + 2p/2k (near opponent)(Air)


<<<<<SPECIAL>>>>>

.Gou Hadou Ken: D, DF, F, p

.Shakunetsu Hadou Ken: F, DF, D, DB, B, p
   * Button pressed determines number of hits

.Gou Shouryuu Ken: F, D, DF, p

.Zankuu Hadou Ken: D, DF, F, p  (Air)

.Tatsumaki Zankuu Kyaku: D, DB, B, k

.Kuuchuu Tatsumaki Zankuu Kyaku: D, DB, B, k  (Air)

.Ashura Senkuu Zenpou: F, D, DF, 2p/2k
   * Punch travels further

.Ashura Senkuu Kouhou: B, D, DB, 2p/2k
   * Punch travels further

.Zenpou Tenshin: D, DB, B, p
   * Dodges throws; can be cancelled into Hyakki Shuu

.Hyakki Shuu: F, D, DF, k

.Hyakki Gou Zan: do nothing  (during Hyakki Shuu)

.Hyakki Gou Shou: p  (during Hyakki Shuu)

.Hyakki Gou Jin: a or b  (during Hyakki Shuu)

.Hyakki Gou Dan: c  (during Hyakki Shuu)

.Hyakki Gou Sai: any direction + p  (during Hyakki Shuu and near the opponent)

.Hyakki Gou Tsui: any direction + k  (during Hyakki Shuu and near the opponent)

.Tenma Shurettou: D, D, 2p or 2k


<<<<<Lv1 SUPERS>>>>>

.Messatsu Gou Hadou: D, DB, B, D, DB, B, p

.Tenma Gou Zankuu: D, DF, F, D, DF, F, p  (Air)

.Messatsu Gou Shouryuu: D, DF, F, D, DF, p

.Messatsu Gou Rasen: D, DB, B, D, DB, B, k

.Messatsu Gou Senpuu: D, DB, B, D, DB, B, k  (Air)

.Tenma Shinzui Wari: D, DF, F, D, DF, F, k  (Air)
   * Can also be done from Hyakki Shuu


<<<<<Lv2 SUPERS>>>>>

.Kongou Kokuretsu Zan: D, D, D, p

.Tenshou Kaireki Jin: D, D, D, k

*NEW*
.Tenma Gou Zankuu Kouu (temp name): B, DB, D, DF, F, 2p  (Air)
   * Press any kick to cancel and go to recovery state


<<<<<Lv3 SUPERS>>>>>

.Misogi: F, DF, D, DB, B, 2k

.Shun Goku Satsu: x, x, F, a, z


<<<<<MISCELANEOUS>>>>>

.Back Dash: B, B

.Forward Dash: F, F

.Run: F, F (hold)

.Dodge: a + x

.Roll: F + a + x

.Parry (can also be done in the air and/or during guard):
    - F (tap) -> high attacks
    - D (tap) -> low attacks

.Power Charge: b+y  (hold)

.Excel Combo: c+z  (can also be done in the air)
   * When active, you can use Skepta's crouching fierce to start Aerial Raves

.Zero Counter (Gou Shoryuu Ken): B, DB, D, p  (during standing or crouching guard)

.Zero Counter (Sweep): B, DB, D, k  (during standing or crouching guard)

.Fall Recovery: 2p (while falling when hit)

.Recovery Roll: 2k (while falling when hit)
   * Hold F to go further

.Low Jump: U (tap)

.High Jump: D, U

.Chouhatsu: s
   * Increases attack power

